1. One person is chosen to be the leader. The rest of the class marches behind the leader and does just what the leader does.
2. The leader can walk, hop, run, skip, wave their arms, go under something, slide down the slide, and so forth.
3. After several minutes another child is chosen to be the leader.
JUMP THE CREEK
Materials: 2 jump ropes
1. Place the two ropes on the ground a few inches apart to make a "creek."
2. Have the children line up single file and try to jump over the creek one at a time without stepping on a rope.
3. After every child has jumped, move the ropes a little farther apart to make the creek wider.
4. Continue moving the ropes farther apart and letting the children jump over them. When a player can no longer jump over the rope, they must stand to the side of the game and be cheerleaders.
5. The object of the game is to see how far the children can jump.
* You can play a similar game by drawing lines in the sand or dirt.
Materials: koosh ball or other soft ball
1. Have the children form a circle.
2. Give one child the ball. He or she throws it to another child without calling the child's name or saying anything.
3. If a child fails to catch the ball or drops the ball, the child is out of the game.
4. Continue throwing the ball silently until there are just two players left.
1. One child is "it," and the other players move around in a
2. When "it" yells "back to back," all the players must find a partner and touch backs with them. When "it" says "face to face," the partners turn around and shake hands.
3. Players begin moving around again. When "back to back" is called, they must find a new partner. "It" tries to get a partner, too, and the child left out becomes the new "it."
Materials: eraser or other small object
1. Divide the class into two teams and have them stand behind two lines
about 40 feet apart.
2. Have the children number off on each team. (Two children will have the same number.)
3. Place the "bacon" (eraser) between the two teams, then call out a number. The two children with that number try to "capture the bacon" and run it back to their line without being tagged by the other player. The child who successfully does this gets a point for their team, but if they are tagged in the process, the other player earns a point for his or her team.
4. The team with more points after all the numbers are called wins the game.